# Force: Indoor cycling game

### Description of Zone Training Product&#x20;

I was tasked to help create a new cycling game experience leveraging the technology from the Pursuit in each of the 70+ retail locations (bike data streaming capability, local server running a proprietary game engine, projectors, and re-constructed rooms tailored for the Pursuit).&#x20;

Power zone training is the most effective and reliable way of improving performance on a bike. It was originally developed for elite cyclists, but riders at any level can use it to improve their skills.

Power zone training involves using a power meter (a device that measures your power output) and structured workouts based on seven different intensity zones that are specific to each rider’s fitness level and current abilities. These zones are measured in functional threshold power (FTP)<br>

| Level | Name                | Avg Power | Perceived Exertion |
| ----- | ------------------- | --------- | ------------------ |
| 1     | Active Recovery     | <55%      | < 2                |
| 2     | Endurance           | 56-75%    | 2 - 3              |
| 3     | Tempo               | 76-90%    | 3 - 4              |
| 4     | Lactate Threshold   | 91-105%   | 4 - 5              |
| 5     | VO2Max              | 106-120%  | 6 - 7              |
| 6     | Anaerobic Capacity  | >121%     | >7                 |
| 7     | Neuromuscular Power | N/A       | Max                |

<figure><img src="/files/CTDE8tuG46Z3iMdpQgGJ" alt=""><figcaption></figcaption></figure>

### My role

* Product Manager owning user research, feature development, engineering and cross functional team management (stakeholders, user representatives, designers, testers)

### Business Goal

Members do not have a concrete way to track their fitness and gain scientific improvements of their physical body. Create a group fitness class that targets this problem so the business can attract new members, and retain existing members who are looking to attrite.&#x20;


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